Aug 07

Now starting my trek down the OpenGL on the iPhone route. I have lots of OpenGL experience, but it still is a learning experience (refreshing my knowledge as it’s been awhile, best practices on iPhone and focusing on 2D). I’ve focused on creating a few basic “engine-lite” classes for managing Sprites and such. I’ve found 71 Squared’s video tutorials to be quite informative, although a bit on the lengthy side.

First impressions of developing the iPhone is it feels just like when I started jME. This phone is pretty powerful.

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