I’m starting to look into Cocos2D for the iPhone. Particularly, I’m looking into how to use it for simple 2D terrain manipulation and vehicle physics. So far, the API seems fairly clean and easy to use. It also seems quite robust with a number of features that I’ll need for my little project.
I quickly realized that I was falling into the same trap I did with jME. I was playing so much with getting low level basic features of an API in place (2D on OpenGL ES), that I lost sight of what I was wanting to do, and that’s write an app. Cocos2D seems to have cured that affliction.